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MKSoundCoordinatedAnimationLayer

Parental Gate SDK for iOS Apps

With the release of iOS 7, Apple updated it’s rules for apps being submitted to the iTunes App Store. One of the changes calls for a parental gate. I always envisioned that my apps targeted at toddlers were an activity that the parent and child did together, however, I realize that this is probably a romantic ideal. So, in order to comply with the new rules, I wrote a dexterity based parental gate that requires the user to touch two moving icons simultaneously. If the user fails to do so and touches anyway where else in the view, the gate will fail. Read More...
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Custom Animation with Sound - Take 2

I am developing a new iOS app where I needed an easy way to animate image sequences, move them, and have sound coordinated with it all. My first attempt at doing this was functional, but it did not use CAAnimation to control the image sequence. However, performance wasn't the best. So I rewrote the MKSoundCoordinatedAnimationLayer class to use CAAnimation internally to coordinate everything. Read More...
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Custom Animation with Sound

For a project I am currently working on, I had the need to have more control over an animation sequence of images then what the built in support that UIView or CALayer provides. The import features I needed included sound coordination and heterogeneous frame durations. So, I wrote my own class to do this. Read More...
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