Sound
Custom Animation with Sound - Take 2
I am developing a new iOS app where I needed an easy way to animate image sequences, move them, and have sound coordinated with it all. My first attempt at doing this was functional, but it did not use
CAAnimation
to control the image sequence. However, performance wasn't the best. So I rewrote the MKSoundCoordinatedAnimationLayer
class to use CAAnimation
internally to coordinate everything. Read More...Comments
Custom Animation with Sound
For a project I am currently working on, I had the need to have more control over an animation sequence of images then what the built in support that UIView or CALayer provides. The import features I needed included sound coordination and heterogeneous frame durations. So, I wrote my own class to do this. Read More...
AVAudioPlayer Volume Issue
01 May 2009, 16:00 Filed in: iPhone | Software Development
The AVAudioPlayer found in iPhone OS 2.2 has one flaw: the user can only adjust app volume while an AVAudioPlayer object is active. Read More...